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Game Objective:

Plan and complete a trip that includes all of the destinations a player has drawn.


Trip Planning:

To begin, each player draws a card from the red stack, which will be their starting location. Then put away the red card. Next, each player draws a card from the red, the blue, and the green stack. These destinations will be the stops to visit on their trip. Each player identifies the locations of their places to visit and arranges them in a way that minimizes the distance they have to travel. The player who reaches his of her final destination first wins the game.

Destination cards:

Red - Capitals

Blue - Other interesting cities that are not capitals

Green - Amazing places to visit including man-made and

natural wonders of the world

Action cards:
A player draws a yellow action card if he or she is unable

to move after rolling the dice.  Action cards can either help

or derail travel plans, depending on where a player needs

to go next. Action cards will tell players to either take the

action immediately, or save the card to use it later.

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To travel, a player rolls the dice and moves their piece according to the picture on the dice.

The player can choose which one of the two is the best to suit their travel plans.

Plane – move from your current location to any airport city identified by a red circle

Ship – move from a port city to the destination at the end of the dotted shipping line

Train – move 3 steps along a solid line

Bus – move 2 steps along a solid line

Taxi – move 1 step along a solid line


If possible, a player has to complete all steps of the mode of transportation rolled, e.g. if you get a bus, you cannot choose to just move once, but have to complete both steps.


By rolling an airplane a player can move

from their current location to any airport city

on the board, across continents, and across

bodies of water. Airports are marked by a red

ring around the city, like San Francisco.

Only rolling a ship enables a player to travel across the sea to the port city on the other side of the dotted line. If the player is not next to a dotted line, they cannot move and have to draw an action card instead. You would need a ship to get from Dubai to Karachi.

If a player rolls a train, he or she can move three steps in one direction along a solid line. They cannot move across dotted lines over water. They have to complete all three steps if possible. A train would take you from Brussels to Venice.

If a player rolls a bus, it enables him or her to

move two steps in one direction along a solid

line, but not along a dotted shipping line.

By bus you could go from Berlin to Budapest.


Upon rolling a taxi, a player can move one step along a solid line from their current location. Players cannot use the taxi on a dotted line across water.


If a player has rolled the dice and is unable to move (e.g. got stuck on an island, or rolled a ship in the middle of land), then he or she must draw an action card and follow the instructions on the action card.

Reaching a destination:

A player has to travel until he or she has landed directly on, or passed one of their destinations. Upon arrival on one of their destination cards, a player has to:

1. Read out the entire text about the destination aloud to the rest of the players (except the questions ).

2. Ask all players one of the two questions on the card. Whoever is the first to answer correctly, gets an immediate free turn, after which the game continues with the next player following the person who asked the question.

3. Put away the visited destination card.

Game over:

As soon as the first player lands on the last destination of their trip, this player wins and the game ends.

Stricter Rules:

1. To increase the trip length, each player can pick two cards of each color instead of one each.

2. To play longer and use more action cards, play with only one die instead of two.

3. To make it harder, you can require players to land exactly on a destination, instead of passing over it.

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